

YEAR
2024
ROLE
Level Designer
SOFTWARES
Unreal Engine 5
Auto Desk Maya 3D
Adobe Photoshop
Adobe Illustrator
About the project
This is a level design initiative in the blockout phase, associated with a narrative framework. The main aim was to work collaboratively in a team of three to create levels that complement each other while narrating a story. My specific contribution is a level named "The Warehouse," where players are tasked with confronting a target after obtaining information regarding their whereabouts.






This will hide itself!
Mission Design


YEAR
2024
ROLE
Level Designer
SOFTWARES
Unreal Engine 5
Auto Desk Maya 3D
Adobe Photoshop
Adobe Illustrator
About the project
This is a level design initiative in the blockout phase, associated with a narrative framework. The main aim was to work collaboratively in a team of three to create levels that complement each other while narrating a story. My specific contribution is a level named "The Warehouse," where players are tasked with confronting a target after obtaining information regarding their whereabouts.






This will hide itself!
Mission Design


YEAR
2024
ROLE
Level Designer
SOFTWARES
Unreal Engine 5
Auto Desk Maya 3D
Adobe Photoshop
Adobe Illustrator
About the project
This is a level design initiative in the blockout phase, associated with a narrative framework. The main aim was to work collaboratively in a team of three to create levels that complement each other while narrating a story. My specific contribution is a level named "The Warehouse," where players are tasked with confronting a target after obtaining information regarding their whereabouts.






This will hide itself!