Mission Design

OVERVIEW

YEAR

2024

ROLE

Level Designer

SOFTWARES

Unreal Engine 5
Auto Desk Maya 3D
Adobe Photoshop
Adobe Illustrator

About the project

This is a level design initiative in the blockout phase, associated with a narrative framework. The main aim was to work collaboratively in a team of three to create levels that complement each other while narrating a story. My specific contribution is a level named "The Warehouse," where players are tasked with confronting a target after obtaining information regarding their whereabouts.

Smooth Scroll
This will hide itself!

Mission Design

OVERVIEW

YEAR

2024

ROLE

Level Designer

SOFTWARES

Unreal Engine 5
Auto Desk Maya 3D
Adobe Photoshop
Adobe Illustrator

About the project

This is a level design initiative in the blockout phase, associated with a narrative framework. The main aim was to work collaboratively in a team of three to create levels that complement each other while narrating a story. My specific contribution is a level named "The Warehouse," where players are tasked with confronting a target after obtaining information regarding their whereabouts.

Smooth Scroll
This will hide itself!

Mission Design

OVERVIEW

YEAR

2024

ROLE

Level Designer

SOFTWARES

Unreal Engine 5
Auto Desk Maya 3D
Adobe Photoshop
Adobe Illustrator

About the project

This is a level design initiative in the blockout phase, associated with a narrative framework. The main aim was to work collaboratively in a team of three to create levels that complement each other while narrating a story. My specific contribution is a level named "The Warehouse," where players are tasked with confronting a target after obtaining information regarding their whereabouts.

Smooth Scroll
This will hide itself!

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